Unity 5 brings new artistic power, enhanced graphics capabilities, and improved efficiency.
Section 3 Firing virtual arrows The first thing we want to do in our game is to allow our player to fire arrows by tapping his or her finger.
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An English (US) version of this guide is available.Our little bow-and-arrow game here is really only a very simple example of the sort of experiences you can create for players through Unitys integration with the HoloLenss interactive holograms, spatial mapping and gaze and voice recognition technologies.There are many ways to learn Unity.Position, tation) as GameObject; 37: 38: / Calculate the direction for firing the arrow 5 degrees upward 39: Vector3 fireDirection gleAxis(-5, transform.What follows is a simple tutorial that introduces the core elements of HoloLens development in Unity (gaze, gesture, voice recognition, and spatial awareness).Universal Windows Platform Bridges Universal Windows Platform Bridges are technologies that bring your existing app or game over to the UWP.Asset credits: 3D model for archery set (arrows and targets) by OpenGameArt user yd (Public Domain) Arrow flight and impact sounds by FreeSound.(Feel free to fork the project on GitHub ).C# is an excellent choice if you are targeting xaml, want to get a quick start developing your game, or have previous C# experience.Image source: m/microsoft-hololens, guest post by Sondre Agledahl, Microsoft Student Partner at University College London.48: 49: Well done!Windows API makes setting up voice commands with custom behaviours very simple.Though easy to use, C# has numerous advanced language features like polymorphism, delegates, lambdas, closures, iterator methods, covariance, and Language-Integrated Query (linq) expressions.Shown below are our three targets placed at positions (0, 0, 2 (0.5,.5, 2) and (-0.5,.5, 2) respectively.Porting your game If you have an existing game, there are many resources and guides available to help you quickly bring your game to the UWP.